Communities
One trusted circle across many events - create it once, and the crew flows from sale to sale without invite-link juggling.
A community is a larger group of people who regularly go to events together - not every member every time, but a level of trust where you can say: these people are always invited; if they want to come, there's no barrier to entry. Your festival crew. The gig circle. The season-ticket lot.
Why a community, not just events
- One umbrella, many events. A community sits above events. The same crew flows from one ticket attempt to the next without anyone recreating the Squad each time.
- No invite-link juggling. Community members see community events and add themselves - no fresh link to circulate, no "wait, who got the link?" before sale day.
- Persistent identity. The group stays the group even as the lineup of who's coming changes per event.
Communities are private. There's no public directory: the community page and its member roster are visible only to people invited in. One deliberate seam: someone invited directly to a linked event (without being in the community) sees which community that event belongs to, and gets a join route into it - the event page is honest about whose umbrella it sits under.
Pro to create, free to join and keep running
Joining a community is free on every tier. Creating one comes with Squad Pro (or Hype Squad). If a creator's subscription later lapses, the community keeps working and stays fully manageable - the gate is only on creating new ones.
Creating and setting the tone
Creation asks one plain question - "Does everyone in this community know and trust each other?" - and your answer suggests the community's privacy mode - Open for a tight-knit crew, Closed when it's bigger than that. The community's mode also sets the floor for every event in it: events can never be more open than their community, and only the community owner can change the setting.
Running the crew
Admins keep the day-to-day moving; a few controls stay with the owner alone.
- News (admins) - announcements every member sees on the community page.
- Chat and playlist links (admins) - WhatsApp, Discord, Signal, Telegram, and a Spotify playlist if the crew has a soundtrack.
- The invite link (admins) - one live link per community; regenerate it and the old one stops working immediately.
- Roster - admins can remove ordinary members; removing an admin, promoting and demoting admins, and transferring ownership are the owner's alone. Members and admins can leave an active community whenever they like; the owner hands ownership over first.
- Profile (owner) - name, web address, tagline, cover image.
- Archive (owner) - pauses the community itself: no edits, roster changes, or self-adds until it's unarchived. Attached events carry on as normal - archiving them is a separate, per-event decision.
Joining
The invite link is the only door. Whoever holds it can join - which is also why regenerating it is the answer whenever it's leaked: the old URL stops working immediately. One honest caveat about removals: someone you remove who's still a member of a linked event keeps seeing that event's community connection - including its current invite link - so removing them from those events too is what actually closes the door. Joining an event that belongs to a community does not put you in the community: event invites join events, community invites join communities, deliberately.
Events in a community
Attaching an event needs both hats: you must coordinate the event and admin the community. Attach at creation (pick the community in the form) or bring an existing event in later. Once attached:
- community members see the event and can join it themselves - a preview page with dates, venue and who's going, then a one-tap join with the same ticket-status question as an invite join;
- the community's privacy floor applies;
- the community owner can archive any attached event - even one they don't own - to tidy the community's list (admins deliberately can't, and only the event's own owner can wake it back up);
- an event coordinator can detach an active event at any point. If the event's own setting is Open and the Closed community's floor was the only thing keeping it Closed, detaching would loosen it - so the member-consent flow runs before anything is revealed.
Ownership over time
If the owner steps away, they can hand ownership to any other member and the crew keeps moving - worth setting up a couple of admins early in any community that's bigger than a handful of mates.
The multiple-group fallback
How a Glastonbury-style Closed event lets a successful group help exactly one waiting group on sale day - time-boxed, revocable, and audited.
Privacy
How TicketSquad decides who can see whose details - Open and Closed modes, what your buying group always sees, and what organisers can and can't read.