Ticket modes
Named or transferable - the choice that decides which machinery your event runs, how it's pre-selected, and when it locks.
Before you plan anything, one question matters: whose name is on the ticket?
- Named tickets - the seller checks the attendee against details captured when the ticket was bought, so a spare can't simply be handed to a mate (where re-homing exists at all, it tends to cost). The plan has to be right before the sale: small groups, each buyer purchasing for specific people. Glastonbury is the classic case.
- Transferable tickets - the ticket itself is the entry pass, whoever holds it. Over-buying is recoverable and helping is easy, so the coordination problem is afterwards: matching spares to people still short. Most gig and club tickets work this way.
(The app states its own one-line definitions when you pick - this page is the longer story.) The mode decides which machinery your event runs - the walkthroughs live at named events and transferable events.
What changes in the app
| Named | Transferable | |
|---|---|---|
| Workspace tabs | Brief · My data · Groups · Sale day | Brief · My data · Tickets |
| The core surface | Buying groups + the live sale-day board (with offline backup files) | The held/spare/needed board |
| Data collection | Full - details buyers need at checkout | Reduced by default - a field review hides what's not needed, and the coordinator keeps or adds whatever the event really requires |
| Group size setting | Yes - drives buying-group shape | Hidden - the board replaces groups |
| Multiple-group fallback | Can arm (Closed events) | Never |
| Sale plans | Available - one board per sale | Never - there are no groups to arrange |
(Known events add Guide and Reviews tabs in either mode.)
Pre-selected from checked ticket rules
When you create an event from a known event whose ticket rules we've checked, the form starts on the matching mode with the reason shown - a per-ticket name-change fee, say. You can always override, but expect pushback when you contradict the data: picking Transferable for an event that sells named tickets gets a blocking "are you sure?", because tickets bought on spec at a named sale may not be usable by anyone else. (Without checked rules the form simply starts on Named; linking a known event to an existing squad later doesn't touch the mode at all.)
Changing your mind - and when it locks
You can switch modes in event settings until someone records a ticket - a recorded purchase, a held ticket on the board, or a group outcome locks it. Remove those records and it unlocks again, with one exception below.
Turning on sale plans is a one-way door. An event that uses sale plans keeps named tickets for good. It can never be switched to transferable, not even after the sale-plan tools are turned back off, and there's no support route round it. The app says so on the control before you confirm.
Switching is designed to be non-destructive: going to transferable hides the buying groups and sale-day board (nothing is deleted; switching back restores them) and runs a quick review of which data fields still matter - unticked fields are hidden, not deleted. One special case: if the only ticket evidence is members saying "I have my ticket", you can switch a locked named event to transferable and carry those records onto the board as one held ticket each - provided everyone who said so is still an active member who'd appear on the board (no one opted out or deleted their account), because a held ticket nobody can see is a held ticket nobody can clear. That specific conversion can't be undone.
Required means something different per mode
On a named event, required fields are what a buyer needs at checkout - registration number, postcode. On a transferable event, required means what a buyer needs to buy for you - seated or standing, which night - not ID details. The field editor says exactly this when you're setting questions up.
Event types, dates and states
Known events vs custom events, what the catalogue brings and when, how dates and timezones actually work, and the states an event can be in.
Sale plans
Run more than one sale for the same event - a coach sale and a general sale, say - with separate groups and dates for each, and one squad shared between them.